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C++ tracing is a faster way to debug big complicated sophisticated C++ applications which need to be 100% reliable. It’s much more effective than a standard debugger. It’s an amazing way to enable a high performance team to understand each others code. Here’s a video introducing how to use tracing, it’s using an internal implementation rather than the one I share on through this website, but the concepts are the same.

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I would suggest going immediately to the tracing sandbox and trying it out.

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And if you are finally sold on the idea, the then read the short guide of how to use it.

A big thank you to Andrew Vajocski who introduced me to the concept of C++ tracing. Andrew is one of the best C++ programmers I have ever encountered when it comes to his design ability and knowledge of the language.