The same concept works in Javascript which is described in more detail here.
This is a nice pattern in Lua to make it possible to add parameters to a function without needing to break backwards compatibility with older code.
Say we make a first version of a function and it takes one parameter like this:
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function FOO(T)
local Data = T.data
end |
Then to call this function we have:
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FOO{data="MYDATA"} |
Then we realize that we need a timeout, we can extend the function to support a second parameter without needing to alter previous code calling this function. In fact we can code things in a way that adds a default.
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function FOO(T)
local Data = T.data
local Timeout = T. |
...
timeout or 1000; --This parameter defaults to 1000 if not present
end |
So now our old code still works, but newer code can optionally pass in the new parameter:
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FOO{data="MYDATA", timeout=4000}
-- This older call still works:
FOO{data="MYDATA"} |
In fact the pattern allows us to remove parameters which are no longer needed and still not break old code that might be using those unneeded parameters:
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function FOO(T)
-- We are no longer using the data argument
local Timeout = T.timeout or 1000;
end |
Contrast if we had written FOO this way:
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function FOO(Data, Timeout)
-- We can still default Timeout
Timeout = Timeout or 1000
end
-- But if we removed the Data argument then it will break existing code
function FOO(Timeout)
end
-- This breaks client code like this:
FOO("MYDATA") --This will result in an error |